The meshes for these two copies is identical.
lets say 'Adriana', and the second copy is 'Adriana_FP'.
There's two copies of every character model. Since this is the second post about 'arm dragging the head', I guess I need to make something clearer. I'm a Blender novice so it may be something obvious that I'm missing Once all mesh is attached to the armature all functions correctly apart from the right arm drags part of the head mesh. Parent adriana neck to femalenpc and connect Shift select adriana then femalenpc and CTRL-J (join armatures)Ĥ. FemaleNPC Armature: delete head bones leaving neck boneģ. Adriana Armature: delete body bones to leave the necessary facial bones down to the neck boneĢ. X3D wrote:Just wondered if anyone has assembled an NPC character e.g ENG_REACTORCORE: NPC Adriana.Īfter importing all the mesh required and then both armatures FEMALENPC & ADRIANA (Mirror X on both)ġ.